
Shadow's Bullet
A downloadable game for Windows
We stopped working on this project 2 years ago, but we decided to release it has is.
The visuals are better than it the old gifs in this page and you have significantly more content :
- 4 different environments
- A lot of maps
- 4 game modes
This game is for 2 to 4 players, local only, but playable online using a third party software like Parsec.
Everybody is both hunter and prey in this game
Shadow's Bullet is a top-down, local multiplayer arena game, ranging from 2 to 4 players sharing the same screen, and fighting each other through rounds to get the highest score.
In this twin-stick game inspired by Invisigun, each player takes the control of an invisible character whose cloak will only wear off when aiming, shooting, rolling or when exposed to bright lights.

A blend of tension and action
- Sharing the same screen means that if your character is invisible, he's for both your adversaries and yourself. Will you be where you think you are ?
- Aiming is greatly aided by a laser sight, but doing so will turn off your cloak, revealing your position to the others.
- It only takes one blast to get rid of your concurrents, but missing can be a fatal mistake as you need to reload your weapon after each shot.
- Actively hunt down your adversaries in epic standoffs or stealthily wait for an opportunity to strike from the shadows.

An abandonned subway station as your playground
- A pool of 17 maps.
- Flickering lights and oncoming trains will throw you out of hiding when you least expect it.
- Even if you are invisible, some objects littering the ground might interact with you, giving away your position.
About the team
Designers
- Egon Rivera Fernandez (Lead Game Design)
- Nicolas Blondiau (Game, Level Designer)
Programmers
- Lory Colonius (Lead Programmer)
- Jean Mourmeaux (Programmer, Video Editing)
Artists
- Maxime Helin (3D Environment, Props Artist)
- Mathieu Blairon (Character, UI Artist)
Credits
Music : Impact Prelude by Kevin MacLeod
License: https://filmmusic.io/standard-license
Animations from Mixamo.com
| Status | In development |
| Platforms | Windows |
| Rating | Rated 3.5 out of 5 stars (2 total ratings) |
| Authors | Erfegon, Nico (Zalioris), Mathieu1, Daxdrena, Kyanos, HeliMax |
| Genre | Action |
| Made with | Unity |
| Tags | Local multiplayer, Twin Stick Shooter |
| Average session | A few seconds |
| Languages | English |
| Multiplayer | Local multiplayer |
| Player count | 2 - 4 |
Download
Development log
- Mise à jour de la démoJan 02, 2024
- Demo updateJan 02, 2024
- The demo is out!Jan 02, 2023
- Steam page and newsNov 07, 2022

Comments
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Félicitations l'équipe, c'est un beau travail !
Super boulot, j'espère que le jeu continuera d'évoluer ! En tout cas, il offre de quoi passer de bon moments entre potes ;)
Jouer avec la lumière est un sujet qui revient souvent à Technocité, nous l'avions proposé avec " Ligth'em up " lors d'une petite Jam de 3 jours (voir ma collection technocité). Cela dit, je vois qu'en 8 semaines, vous avez sublimé le concept. Vous avez su tirer tout le bon de cette mécanique d'obscurité et de lumière.
Bonne idée d'avoir utilisé des modèles 3D inclinés comme dans Zelda.
Mes félicitations.